IBM PC Assembly Language Tutorial 1
Why Learn Assembler? |
The reasons for LEARNING assembler are not the same as the
reasons for USING it in a particular application. But, we have to start
with some of the reasons for using it and then I think the reasons for
learning it will become clear.
First, let's dispose of a bad reason for using it. Don't use it just
because you think it is going to execute faster. A particular
sequence of ordinary bread-and-butter computations written in
PASCAL, C, FORTRAN, or compiled BASIC can do the job just
about as fast as the same algorithm coded in assembler. Of course,
interpretive BASIC is slower, but if you have a BASIC application
which runs too slow you probably want to try compiling it before you
think too much about translating parts of it to another language.
On the other hand, high level languages do tend to isolate you from
the machine. That is both their strength and their weakness. Usually,
when implemented on a micro, a high level language provides an
escape mechanism to the underlying operating system or to the
bare machine. So, for example, BASIC has its PEEK and POKE.
But, the route to the bare machine is often a circuitous one, leading
to tricky programming which is hard to follow.
For those of us working on PC's connected to SHARE-class
mainframes, we are generally concerned with three interfaces: the
keyboard, the screen, and the communication line or lines. All three
of these entities raise machine dependent issues which are
imperfectly addressed by the underlying operating system or by high
level languages.
Sometimes, the system or the language does too little for you. For
example, with the asynch adapter, the system provides no interrupt
handler, no buffer, and no flow control. The application is stuck with
the responsibility for monitoring that port and not missing any
characters, then deciding what to do with all errors. BASIC does a
reasonable job on some of this, but that is only BASIC. Most other
languages do less.
Sometimes, the system may do too much for you. System support
for the keyboard is an example. At the hardware level, all 83 keys on
the keyboard send unique codes when they are pressed, held down,
and released. But,someone has decided that certain keys, like Num
Lock and Scroll Lock are going to do certain things before the
application even sees them and can't therefore be used as ordinary
keys.
Sometimes, the system does about the right amount of stuff but
does it less efficiently then it should. System support for the screen
is in this class. If you use only the official interface to the screen you
sometimes slow your application down unacceptably. I said before,
don't use assembler just to speed things up, but there I was talking
about mainline code, which generally can't be speeded up much by
assembler coding. A critical system interface is a different matter:
sometimes we may have to use assembler to bypass a hopelessly
inefficient implementation. We don't want to do this if we can avoid
it, but sometimes we can't.
Assembly language code can overcome these deficiencies. In some
cases, you can also overcome these deficiencies by judicious use
of the escape valves which your high level language provides. In
BASIC, you can PEEK and POKE and INP and OUT your way
around a great many issues. In many other languages you can issue
system calls and interrupts and usually manage, one way or other, to
modify system memory. Writing handlers to take real-time hardware
interrupts from the keyboard or asynch port, though, is still going to
be a problem in most languages. Some languages claim to let you
do it but I have yet to see an acceptably clean implementation done
that way.
The real reason while assembler is better than "tricky POKEs" for
writing machine-dependent code, though, is the same reason why
PASCAL is better than assembler for writing a payroll package: it is
easier to maintain.
Let the high level language do what it does best, but recognize that
there are some things which are best done in assembler code. The
assembler, unlike the tricky POKE, can make judicious use of
equates, macros, labels, and appropriately placed comments to
show what is really going on in this machine-dependent realm where
it thrives.
So, there are times when it becomes appropriate to write in
assembler; given that, if you are a responsible programmer or
manager, you will want to be "assembler-literate" so you can decide
when assembler code should be written.
What do I mean by "assembler-literate?" I don't just mean
understanding the 8086 architecture; I think, even if you don't write
much assembler code yourself, you ought to understand the actual
process of turning out assembler code and the various ways to
incorporate it into an application. You ought to be able to tell good
assembler code from bad, and appropriate assembler code from
inappropriate..
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